![]() If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break. Breakable Weapons: Weapons can break, if abused.Where does the ammo come from? Nobody knows. Bottomless Magazines: The guns automatically reload after about five seconds.Said machines swing weapons as large as they are, so pretty much every weapon qualifies. BFS: Flying machines are slightly taller than humans in the background.Bamboo Technology: The aforementioned flying machines.The main titles are read out prior to each Arena fight. Badass Boast: As you defeat enemies in the arenas and perform various feats (smashing many pieces of armour, etc.) you gain some fairly impressive titles.And it's on a long chain, so you can't defend with it and a slight miss will leave your intended target unharmed while throwing you forcefully against their weapon. However, due to its weight, once you've swung it, you have very little control over where it goes. The heaviest weapon in the game, capable of destroying an armoured machine in two or three normal hits. Sometimes it misfires, but other times you can disarm an enemy with the force of the shot, or smash through armour and inflict Massive Damage. They have exceptionally fickle fuses, sometimes detonating at the lightest touch, and other times letting you catch them on your weapon and sling them back at the enemy who fired them. ![]() It can fire three slow-moving, explosive rockets between reloading. Whisper, a sort of rocket/grenade launcher.Awesome but Impractical: Many of the weapons, especially the guns.Audible Sharpness: Heard whenever a hit is scored with a slashing weapon.You get all sorts of fancy titles too, for various feats, achievements and suchlike. Asskicking Equals Authority: Your many-titled enemies are suggested to have fought and won many battles to get where they are.Let's just say that the Giant Flyers and Floating Continents should be your first clue that this isn't reality as you know it. Artistic License Physics: There's people who bemoan that the flying machines and their method of combat would be physically impossible-but it's Justified by an explanation by Seraph.I should also note two things about Grim before I forget, first you can fill the blood gauge a little by cutting/bashing enemy bits that are already dead, and two you can hit the base of the Spawn for money after you've killed it. I'm pretty sure it managed to fall off the level with a blood ruby but I did get an amethyst from it, and somehow I was hitting it in such a way that it spewed so many silver coins at me that the end game screen had stretched to try to fit all the coins on it. More: Hoooly crap, I just hit the Spawn so hard it literally popped off of the rock it was rooted to and was flailing around in the air before I put it out of its misery. ![]() I haven't gotten to steal one of their swords yet, they always explode to the sides where I can't reach them. Two of them immediately exploded and the third was stunned for the rest of the level. Time to restart my character =/ĮDIT2: On the plus side I've learned how fun it is, when you're chained and have to dodge three guys, how fun it is to sit in the middle of them all and taunt them, then dodge out of the way at the last second. I stopped playing yesterday during the trial where you have to hit the ball as high as you can, and I come back to it today to find that it's permanently bugged. There's a sort of extended tutorial of sorts where you're stuck in prison, and once you're released you get access to the 'hall' where all the weapons you've acquired are kept, along with a shop to buy new weapons and another shop to buy consumables and armor.ĮDIT: I just discovered something sooooooooooooooooooooooooooo dumb. ![]()
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